Results for spec@arb_texture_cube_map@copyteximage cube

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.262699
Stdout
Testing GL_TEXTURE_CUBE_MAP
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED
Probe color at (16,0)
  Expected: 127 0 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8
Stderr
SWR detected AVX2
vert shader  0x7fd76ab07000
frag shader  0x7fd76ab05000
vert shader  0x7fd76ab02000
frag shader  0x7fd76ab00000
fetch shader 0x7fd76aafe000
vert shader  0x7fd76aafc000
frag shader  0x7fd76aafa000
fetch shader 0x7fd76aa1c000
vert shader  0x7fd76a9b8000
frag shader  0x7fd76a9b6000
fetch shader 0x7fd76a9b4000
frag shader  0x7fd76a9b2000
frag shader  0x7fd76a9b0000
frag shader  0x7fd76a9ae000
frag shader  0x7fd76a9ac000
frag shader  0x7fd76a9aa000
frag shader  0x7fd76a9a8000
frag shader  0x7fd76a9a6000
frag shader  0x7fd76a9a4000
frag shader  0x7fd76a9a2000
frag shader  0x7fd76a9a0000
frag shader  0x7fd76a99e000
frag shader  0x7fd76a99c000
frag shader  0x7fd76a99a000
frag shader  0x7fd76a998000
frag shader  0x7fd76a996000
frag shader  0x7fd76a994000
vert shader  0x7fd76a992000
frag shader  0x7fd76a990000
frag shader  0x7fd76a98e000
frag shader  0x7fd76a98c000
frag shader  0x7fd76a98a000
frag shader  0x7fd76a988000
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
frag shader  0x7fd76a986000
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
frag shader  0x7fd76a984000
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/copyteximage CUBE -auto
dmesg

        

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