Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.262699 |
Stdout |
Testing GL_TEXTURE_CUBE_MAP Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED Probe color at (16,0) Expected: 127 0 0 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8 |
Stderr |
SWR detected AVX2 vert shader 0x7fd76ab07000 frag shader 0x7fd76ab05000 vert shader 0x7fd76ab02000 frag shader 0x7fd76ab00000 fetch shader 0x7fd76aafe000 vert shader 0x7fd76aafc000 frag shader 0x7fd76aafa000 fetch shader 0x7fd76aa1c000 vert shader 0x7fd76a9b8000 frag shader 0x7fd76a9b6000 fetch shader 0x7fd76a9b4000 frag shader 0x7fd76a9b2000 frag shader 0x7fd76a9b0000 frag shader 0x7fd76a9ae000 frag shader 0x7fd76a9ac000 frag shader 0x7fd76a9aa000 frag shader 0x7fd76a9a8000 frag shader 0x7fd76a9a6000 frag shader 0x7fd76a9a4000 frag shader 0x7fd76a9a2000 frag shader 0x7fd76a9a0000 frag shader 0x7fd76a99e000 frag shader 0x7fd76a99c000 frag shader 0x7fd76a99a000 frag shader 0x7fd76a998000 frag shader 0x7fd76a996000 frag shader 0x7fd76a994000 vert shader 0x7fd76a992000 frag shader 0x7fd76a990000 frag shader 0x7fd76a98e000 frag shader 0x7fd76a98c000 frag shader 0x7fd76a98a000 frag shader 0x7fd76a988000 swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping frag shader 0x7fd76a986000 swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping frag shader 0x7fd76a984000 Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/copyteximage CUBE -auto |
dmesg |